![]() ![]() Skill (Bone Breaker): 30% extra damage to limbs stack with flat +20% damage bonus for total +50% damage when ZED is hit in the limbs - arms or legs.Recoil itself depend on the player stance. Passive (Recoil): Current recoil modifier of the weapon gets lowered by up to 25%.Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type.Fanfire skill makes the weapon reloading completely immune to slow-mo. ZED Time reload (passive + skill): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e.Damage modification (passive + skills): Passive damage bonus, Steady, Rack 'em Up and Bone Breaker skills affecting damage of all on-perk weapons (including Knife) or on-perk damage types.Whirlwind of Lead (weapon does not consume ammo) Skullcracker (snare power, add, per hit, only on headshots) Quick Draw (multiplier to current recoil, while hip-firing) Quick Draw (equip / putdown, times faster) Line 'em Up (no damage reduction on penetration) Knock 'em Down (to knockdown ZED have to sprint) Knock 'em Down (stumble power multiplier, all weapons) Knock 'em Down (shots in FP's chest core cause stumble) Knock 'em Down (knockdown power multiplier, all weapons) Like all bosses, he does not have separate health for his head, and cannot be decapitated or dismembered until his normal health bar is fully depleted.During ZED Time, your perk weapons can’t run out of ammo.ĭuring ZED Time, your perk weapons will shoot faster and reload in real-time.Īctual Stats Bone Breaker (extra damage, on limb shots)įanfire (resistance to slow-mo, on firing)įanfire (weapon reloads resistant to slow-mo) He will also enrage whenever one of his armor pieces is destroyed. When his health reaches 75%, 50%, or 20%, he will enrage for 9 seconds and begin sprinting after players. Attacks to his axes always deal 80% less damage. Like regular Bloats, the Abomination can also block attacks, reducing all damage taken by 10%. The Abomination is not too hard to stay away from, the big problem is avoiding all the poison damage from the bloat bile on the ground and the exploding Abomination Spawns. He can also leave exploding puddles of bile all over the place. Any zeds he consumes will be used to create addition Abomination Spawns. In addition to attacking with his large axes, bloat bile, and Abomination Spawns, he can also suck players and zeds towards him. Regular zeds ( Cyst, Clot, and Slasher) will also spawn during the boss wave. They have deceptively high health for flailing blobs of goo, but they can be knocked down and it takes them nearly two full seconds to get back up. The Abomination Spawn will explode when they get near a player, and can also leave behind a poisonous cloud when they die. The exceptions are the fragments from the Frag Grenade and Nail Bomb, as those shards can hit between his armor pieces and damage him. If any armor remains, the grenade damage will be equally spread across the armor pieces and not deal any damage to his health bar. Most grenades cannot damage his health bar until all three armor pieces are destroyed. The armor on his chest has the most health, while the armor on his head has the least. The health of the armor pieces scales up depending on the Difficulty and amount of players present. As more armor pieces are destroyed, he becomes more ferocious. The armor pieces can be destroyed individually, and you must destroy that area's armor to begin to damage him there. He has armor on his head, chest, and back. He is a larger, armored version of a Bloat that is capable of creating Abomination Spawns. He served the role of "Krampus" during the event, and then continued on as a regular boss after the event ended. The Abomination was the fourth boss added to Killing Floor 2, initially as part of a Twisted Christmas event. ![]()
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